How to get project reality
This in particular for instance isn't intended for use by players, Project Reality uses a custom Launcher which verifies game integrity before allowing login & terminates game if it detects modified configuration files & so on,this would be a simple approach to terminate the game exe, PRBF2.exe if it loads unknown or unauthorised handles. What is the use case here? Most people using hacks know they are using them and this doesn't give the ability to detect hacks injected in someone else's client. GuiControl, Move, %ScrollBox_Gui_Hwnd%, W%NewWidth% H%NewHeight% While WinExist("ahk_id" ScrollBox_Gui_Hwnd) Gui, ScrollBox_Gui_Label:Show, AutoSize, %A_ScriptName%ĬontrolSend,^, ahk_id %ScrollBox_Gui_Hwnd% Unselect Text and Move to Top of ControlĭllCall("HideCaret", "Int", ScrollBox_Gui_Hwnd) Gui, ScrollBox_Gui_Label:Add, Edit, hwndScrollBox_Gui_Hwnd cWhite ReadOnly -E0x200, %String% Gui, ScrollBox_Gui_Label:Add, Edit, hwndScrollBox_Gui_Hwnd cWhite ReadOnly -E0x200 +0x300000 -wrap, %String%Įlse if (Options ~= "i)(?
HOW TO GET PROJECT REALITY CODE
MsgBox, 0x40030, %A_ScriptName%, Code Injection In PRBF2 Detected If InStr(list, "api-ms-win-core") || InStr(list, "api-ms-win-crt") Try ListFromArray(list,GetProcessModules(PID)) Return MODULES, DllCall("CloseHandle", "ptr", hProcess) Throw Exception("GetModuleFileNameEx failed", -1) If !(DllCall("psapi\GetModuleFileNameEx", "ptr", hProcess, "ptr", NumGet(hModule, (A_Index - 1) * A_PtrSize, "ptr"), "ptr", &buf, "uint", size)) If !(DllCall("psapi\EnumProcessModulesEx", "ptr", hProcess, "ptr", &hModule, "uint", cb, "uint*", size, "uint", 0x03)) Throw Exception("EnumProcessModulesEx failed", -1)
If !(DllCall("psapi\EnumProcessModulesEx", "ptr", hProcess, "ptr", 0, "uint", 0, "uint*", size, "uint", 0x03)) Throw Exception("OpenProcess failed", -1)